/opt/imunify360/venv/lib/python3.11/site-packages/pip/_vendor/rich
import time from typing import TYPE_CHECKING, Callable, Dict, Iterable, List, Union, Final from .segment import ControlCode, ControlType, Segment if TYPE_CHECKING: from .console import Console, ConsoleOptions, RenderResult STRIP_CONTROL_CODES: Final = [ 7, # Bell 8, # Backspace 11, # Vertical tab 12, # Form feed 13, # Carriage return ] _CONTROL_STRIP_TRANSLATE: Final = { _codepoint: None for _codepoint in STRIP_CONTROL_CODES } CONTROL_ESCAPE: Final = { 7: "\\a", 8: "\\b", 11: "\\v", 12: "\\f", 13: "\\r", } CONTROL_CODES_FORMAT: Dict[int, Callable[..., str]] = { ControlType.BELL: lambda: "\x07", ControlType.CARRIAGE_RETURN: lambda: "\r", ControlType.HOME: lambda: "\x1b[H", ControlType.CLEAR: lambda: "\x1b[2J", ControlType.ENABLE_ALT_SCREEN: lambda: "\x1b[?1049h", ControlType.DISABLE_ALT_SCREEN: lambda: "\x1b[?1049l", ControlType.SHOW_CURSOR: lambda: "\x1b[?25h", ControlType.HIDE_CURSOR: lambda: "\x1b[?25l", ControlType.CURSOR_UP: lambda param: f"\x1b[{param}A", ControlType.CURSOR_DOWN: lambda param: f"\x1b[{param}B", ControlType.CURSOR_FORWARD: lambda param: f"\x1b[{param}C", ControlType.CURSOR_BACKWARD: lambda param: f"\x1b[{param}D", ControlType.CURSOR_MOVE_TO_COLUMN: lambda param: f"\x1b[{param+1}G", ControlType.ERASE_IN_LINE: lambda param: f"\x1b[{param}K", ControlType.CURSOR_MOVE_TO: lambda x, y: f"\x1b[{y+1};{x+1}H", ControlType.SET_WINDOW_TITLE: lambda title: f"\x1b]0;{title}\x07", } class Control: """A renderable that inserts a control code (non printable but may move cursor). Args: *codes (str): Positional arguments are either a :class:`~rich.segment.ControlType` enum or a tuple of ControlType and an integer parameter """ __slots__ = ["segment"] def __init__(self, *codes: Union[ControlType, ControlCode]) -> None: control_codes: List[ControlCode] = [ (code,) if isinstance(code, ControlType) else code for code in codes ] _format_map = CONTROL_CODES_FORMAT rendered_codes = "".join( _format_map[code](*parameters) for code, *parameters in control_codes ) self.segment = Segment(rendered_codes, None, control_codes) @classmethod def bell(cls) -> "Control": """Ring the 'bell'.""" return cls(ControlType.BELL) @classmethod def home(cls) -> "Control": """Move cursor to 'home' position.""" return cls(ControlType.HOME) @classmethod def move(cls, x: int = 0, y: int = 0) -> "Control": """Move cursor relative to current position. Args: x (int): X offset. y (int): Y offset. Returns: ~Control: Control object. """ def get_codes() -> Iterable[ControlCode]: control = ControlType if x: yield ( control.CURSOR_FORWARD if x > 0 else control.CURSOR_BACKWARD, abs(x), ) if y: yield ( control.CURSOR_DOWN if y > 0 else control.CURSOR_UP, abs(y), ) control = cls(*get_codes()) return control @classmethod def move_to_column(cls, x: int, y: int = 0) -> "Control": """Move to the given column, optionally add offset to row. Returns: x (int): absolute x (column) y (int): optional y offset (row) Returns: ~Control: Control object. """ return ( cls( (ControlType.CURSOR_MOVE_TO_COLUMN, x), ( ControlType.CURSOR_DOWN if y > 0 else ControlType.CURSOR_UP, abs(y), ), ) if y else cls((ControlType.CURSOR_MOVE_TO_COLUMN, x)) ) @classmethod def move_to(cls, x: int, y: int) -> "Control": """Move cursor to absolute position. Args: x (int): x offset (column) y (int): y offset (row) Returns: ~Control: Control object. """ return cls((ControlType.CURSOR_MOVE_TO, x, y)) @classmethod def clear(cls) -> "Control": """Clear the screen.""" return cls(ControlType.CLEAR) @classmethod def show_cursor(cls, show: bool) -> "Control": """Show or hide the cursor.""" return cls(ControlType.SHOW_CURSOR if show else ControlType.HIDE_CURSOR) @classmethod def alt_screen(cls, enable: bool) -> "Control": """Enable or disable alt screen.""" if enable: return cls(ControlType.ENABLE_ALT_SCREEN, ControlType.HOME) else: return cls(ControlType.DISABLE_ALT_SCREEN) @classmethod def title(cls, title: str) -> "Control": """Set the terminal window title Args: title (str): The new terminal window title """ return cls((ControlType.SET_WINDOW_TITLE, title)) def __str__(self) -> str: return self.segment.text def __rich_console__( self, console: "Console", options: "ConsoleOptions" ) -> "RenderResult": if self.segment.text: yield self.segment def strip_control_codes( text: str, _translate_table: Dict[int, None] = _CONTROL_STRIP_TRANSLATE ) -> str: """Remove control codes from text. Args: text (str): A string possibly contain control codes. Returns: str: String with control codes removed. """ return text.translate(_translate_table) def escape_control_codes( text: str, _translate_table: Dict[int, str] = CONTROL_ESCAPE, ) -> str: """Replace control codes with their "escaped" equivalent in the given text. (e.g. "\b" becomes "\\b") Args: text (str): A string possibly containing control codes. Returns: str: String with control codes replaced with their escaped version. """ return text.translate(_translate_table) if __name__ == "__main__": # pragma: no cover from pip._vendor.rich.console import Console console = Console() console.print("Look at the title of your terminal window ^") # console.print(Control((ControlType.SET_WINDOW_TITLE, "Hello, world!"))) for i in range(10): console.set_window_title("🚀 Loading" + "." * i) time.sleep(0.5)
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LICENSE
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__init__.py
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__main__.py
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__pycache__
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_cell_widths.py
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_emoji_codes.py
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_emoji_replace.py
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_export_format.py
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_extension.py
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_fileno.py
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_inspect.py
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_log_render.py
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_loop.py
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_null_file.py
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_palettes.py
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_pick.py
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_ratio.py
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_spinners.py
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_stack.py
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_timer.py
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_win32_console.py
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_windows.py
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_windows_renderer.py
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_wrap.py
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abc.py
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align.py
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ansi.py
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bar.py
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box.py
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cells.py
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color.py
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color_triplet.py
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columns.py
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console.py
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constrain.py
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containers.py
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control.py
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default_styles.py
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diagnose.py
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emoji.py
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errors.py
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file_proxy.py
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filesize.py
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highlighter.py
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json.py
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jupyter.py
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layout.py
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live.py
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live_render.py
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logging.py
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markup.py
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measure.py
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padding.py
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pager.py
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palette.py
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panel.py
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pretty.py
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progress.py
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progress_bar.py
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prompt.py
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protocol.py
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py.typed
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region.py
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repr.py
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rule.py
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scope.py
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screen.py
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segment.py
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spinner.py
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status.py
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style.py
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styled.py
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syntax.py
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table.py
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terminal_theme.py
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text.py
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theme.py
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themes.py
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traceback.py
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tree.py
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